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a6d4c290d3
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refactor: JSON → INI config via Godot ConfigFile
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2026-05-20 22:32:17 -04:00 |
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c6bc1edda4
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feat: file-based config system + fix dashboard background rendering
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2026-05-20 22:28:46 -04:00 |
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c026c74af2
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tweak: halve font sizes to 28%/15% of screen height
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2026-05-20 22:17:39 -04:00 |
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f5c7defd87
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fix: set font size via property path theme_override_font_sizes/font_size
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2026-05-20 22:16:56 -04:00 |
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9e52224dc9
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fix: pure font-size animation, enormous final sizes, no Node2D
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2026-05-20 22:14:07 -04:00 |
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9874d29cd8
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fix: splash zoom via Node2D scale + proportional font sizes
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2026-05-20 22:10:26 -04:00 |
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bdddeeaf66
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fix: animate actual font size via tween_method instead of broken Control scale
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2026-05-20 22:05:54 -04:00 |
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5575327d98
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fix: scale entire unit together; increase V to 512px and Panel to 288px
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2026-05-20 22:02:21 -04:00 |
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6c955da9de
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fix: scale labels directly with centered pivot for reliable zoom animation
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2026-05-20 21:55:35 -04:00 |
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932e7b660c
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fix: reparent dashboard before freeing splash; double text size with dramatic zoom
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2026-05-20 21:52:21 -04:00 |
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6d64c7ea15
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add animated splash screen with orbitron font, transition to dashboard
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2026-05-20 21:49:20 -04:00 |
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12b8fee0b0
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fix: sample noise at distorted uv for visible deformation effects
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2026-05-20 21:41:37 -04:00 |
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d636d0f847
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replace noise with tileable perlin; use pixel-space sampling for fixed scale
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2026-05-20 21:37:07 -04:00 |
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9adba9d6c2
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update project docs with grid rewrite, 3d shader, preset system, and key implementation details
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2026-05-20 16:20:58 -04:00 |
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9cbb54cc39
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add cell-span grid with resize handles, 3d water surface effect, and shader preset system with double-click popup menu
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2026-05-20 16:18:33 -04:00 |
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7cfbf72ca5
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add testing module; integrate holographic effects into vial_fill shader with noise texture, sum-of-sines water surface, top-down lighting, foam line, and font outlines for readability
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2026-05-20 15:41:26 -04:00 |
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308cf26a77
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fix: liquid fills from bottom; make module root panel transparent with 12px corners to eliminate grey corners
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2026-05-20 15:07:42 -04:00 |
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3eb089b776
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add vial-fill shader with liquid effect and smooth tween transitions; increase corner radius to 12px; replace progress bars with shader-based vial fill
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2026-05-20 15:03:47 -04:00 |
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92110cfee7
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hide grid cells by default, show during drag; fix frozen-on-gap with cell-bounds check and drop-to-source fallback
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2026-05-20 14:54:11 -04:00 |
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6198fd556f
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fix drag: revert empty-cell drop to direct placement instead of list-reflow (insert-index clamping broke corner positioning)
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2026-05-20 14:50:09 -04:00 |
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f33cf3d7f8
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implement list-reflow insert for drag-and-drop: dropping on empty cell now inserts and reflows all modules row-major; _rebuild_grid calculates rows from module count; _restore_modules uses reflow
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2026-05-20 14:44:12 -04:00 |
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0f11343c05
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fix memory collector: explicit int types for Dictionary.get() to avoid Variant inference
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2026-05-20 14:30:45 -04:00 |
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4169e0c5b6
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add memory usage module with collector, scene, and script
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2026-05-20 14:14:24 -04:00 |
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cd6295e26f
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fix drag: set module subtree mouse_filter to IGNORE so events reach DashboardGrid
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2026-05-20 14:11:32 -04:00 |
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cf933dec6c
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fix grid: build minimum 1x1 during initial _ready before layout resolves
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2026-05-20 14:08:43 -04:00 |
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dd467d8fbb
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fix drag: defer initial grid build, correct coordinate space for mouse offset, use gui_input signal
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2026-05-20 14:04:14 -04:00 |
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b44312fe6b
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add drag-and-drop module reordering in grid with hover highlight and swap
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2026-05-20 13:59:08 -04:00 |
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9ec671d4c9
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fix: html entity syntax error in dashboard.gd, add @tool for editor preview
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2026-05-20 13:08:38 -04:00 |
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499df2846c
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add cpu module with /proc/stat collector, visible grid cells, dark background, and fullscreen dashboard
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2026-05-20 12:59:50 -04:00 |
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5aabc1f7ef
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add dashboard framework: responsive grid layout with modular cell system and fullscreen entry
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2026-05-20 12:54:09 -04:00 |
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f140d558b7
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fix gitignore: remove *.godot pattern blocking project.godot; add config_version and features to suppress godot 4.6 version warning
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2026-05-20 12:47:04 -04:00 |
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ab147c6f9e
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add godot project scaffold: root scene, autoload, panel base, theme, icon
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2026-05-20 12:41:00 -04:00 |
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14e2343615
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initial commit: project skeleton with readme, agent conventions, and gitignore
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2026-05-20 12:37:45 -04:00 |
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