6aba0e23d0
fix: multi-cell tile drag snaps by module position, not mouse
...
_end_drag now calculates the target grid cell from the module's visual
top-left position (mouse_pos - grab_offset) instead of the raw mouse
position. This prevents multi-cell tiles from jumping an extra cell when
grabbed near an edge.
2026-05-21 09:09:43 -04:00
db0c6780df
cleanup: remove unneeded .gitkeep files after layout auto-creation
2026-05-21 09:03:38 -04:00
96c4d39946
add long-press gesture for touch-friendly preset popup
...
- replace instant drag-on-press with 500ms long-press timer
- cancel long-press on early release or movement past 10px threshold
- preserve double-click for mouse users (backward compatible)
- resize edge detection still instant (no long-press)
- cancel long-press on mouse_exit and grid rebuild
- fix: ConfigFile reserved word 'default' removed from config
2026-05-21 08:58:04 -04:00
825598f1a9
fix: remove class_name from autoload singletons
...
PluginManager and LayoutManager had class_name declarations
that shadowed their autoload registrations in project.godot.
2026-05-21 08:43:57 -04:00
f43676e46c
add plugin system with plugin/layout managers
...
- plugin_manager: scans res://plugins/*/plugin.cfg, loads tile definitions
- plugin_tile: new base class for plugin tiles, extends ModuleBase
- layout_manager: save/restore tile grid positions per named layout
- migrate existing cpu/memory/testing tiles into system_monitor plugin
- add module_resized signal to DashboardGrid for auto-save
- dashboard reads from PluginManager + LayoutManager instead of hardcoded paths
- project.godot registers PluginManager and LayoutManager autoloads
- AGENTS.md updated with new structure and conventions
2026-05-21 08:39:15 -04:00
63af41ea61
docs: update AGENTS.md and README with splash/config changes
2026-05-20 22:38:35 -04:00
75b9f8cf7b
fix: sequential transition — splash fully fades before dashboard appears
2026-05-20 22:35:43 -04:00
5c94f8bf8c
refactor: crossfade splash→dashboard instead of fade to black
2026-05-20 22:34:39 -04:00
a6d4c290d3
refactor: JSON → INI config via Godot ConfigFile
2026-05-20 22:32:17 -04:00
c6bc1edda4
feat: file-based config system + fix dashboard background rendering
2026-05-20 22:28:46 -04:00
c026c74af2
tweak: halve font sizes to 28%/15% of screen height
2026-05-20 22:17:39 -04:00
f5c7defd87
fix: set font size via property path theme_override_font_sizes/font_size
2026-05-20 22:16:56 -04:00
9e52224dc9
fix: pure font-size animation, enormous final sizes, no Node2D
2026-05-20 22:14:07 -04:00
9874d29cd8
fix: splash zoom via Node2D scale + proportional font sizes
2026-05-20 22:10:26 -04:00
bdddeeaf66
fix: animate actual font size via tween_method instead of broken Control scale
2026-05-20 22:05:54 -04:00
5575327d98
fix: scale entire unit together; increase V to 512px and Panel to 288px
2026-05-20 22:02:21 -04:00
6c955da9de
fix: scale labels directly with centered pivot for reliable zoom animation
2026-05-20 21:55:35 -04:00
932e7b660c
fix: reparent dashboard before freeing splash; double text size with dramatic zoom
2026-05-20 21:52:21 -04:00
6d64c7ea15
add animated splash screen with orbitron font, transition to dashboard
2026-05-20 21:49:20 -04:00
12b8fee0b0
fix: sample noise at distorted uv for visible deformation effects
2026-05-20 21:41:37 -04:00
d636d0f847
replace noise with tileable perlin; use pixel-space sampling for fixed scale
2026-05-20 21:37:07 -04:00
9adba9d6c2
update project docs with grid rewrite, 3d shader, preset system, and key implementation details
2026-05-20 16:20:58 -04:00
9cbb54cc39
add cell-span grid with resize handles, 3d water surface effect, and shader preset system with double-click popup menu
2026-05-20 16:18:33 -04:00
7cfbf72ca5
add testing module; integrate holographic effects into vial_fill shader with noise texture, sum-of-sines water surface, top-down lighting, foam line, and font outlines for readability
2026-05-20 15:41:26 -04:00
308cf26a77
fix: liquid fills from bottom; make module root panel transparent with 12px corners to eliminate grey corners
2026-05-20 15:07:42 -04:00
3eb089b776
add vial-fill shader with liquid effect and smooth tween transitions; increase corner radius to 12px; replace progress bars with shader-based vial fill
2026-05-20 15:03:47 -04:00
92110cfee7
hide grid cells by default, show during drag; fix frozen-on-gap with cell-bounds check and drop-to-source fallback
2026-05-20 14:54:11 -04:00
6198fd556f
fix drag: revert empty-cell drop to direct placement instead of list-reflow (insert-index clamping broke corner positioning)
2026-05-20 14:50:09 -04:00
f33cf3d7f8
implement list-reflow insert for drag-and-drop: dropping on empty cell now inserts and reflows all modules row-major; _rebuild_grid calculates rows from module count; _restore_modules uses reflow
2026-05-20 14:44:12 -04:00
0f11343c05
fix memory collector: explicit int types for Dictionary.get() to avoid Variant inference
2026-05-20 14:30:45 -04:00
4169e0c5b6
add memory usage module with collector, scene, and script
2026-05-20 14:14:24 -04:00
cd6295e26f
fix drag: set module subtree mouse_filter to IGNORE so events reach DashboardGrid
2026-05-20 14:11:32 -04:00
cf933dec6c
fix grid: build minimum 1x1 during initial _ready before layout resolves
2026-05-20 14:08:43 -04:00
dd467d8fbb
fix drag: defer initial grid build, correct coordinate space for mouse offset, use gui_input signal
2026-05-20 14:04:14 -04:00
b44312fe6b
add drag-and-drop module reordering in grid with hover highlight and swap
2026-05-20 13:59:08 -04:00
9ec671d4c9
fix: html entity syntax error in dashboard.gd, add @tool for editor preview
2026-05-20 13:08:38 -04:00
499df2846c
add cpu module with /proc/stat collector, visible grid cells, dark background, and fullscreen dashboard
2026-05-20 12:59:50 -04:00
5aabc1f7ef
add dashboard framework: responsive grid layout with modular cell system and fullscreen entry
2026-05-20 12:54:09 -04:00
f140d558b7
fix gitignore: remove *.godot pattern blocking project.godot; add config_version and features to suppress godot 4.6 version warning
2026-05-20 12:47:04 -04:00
ab147c6f9e
add godot project scaffold: root scene, autoload, panel base, theme, icon
2026-05-20 12:41:00 -04:00
14e2343615
initial commit: project skeleton with readme, agent conventions, and gitignore
2026-05-20 12:37:45 -04:00