Commit graph

6 commits

Author SHA1 Message Date
96c4d39946 add long-press gesture for touch-friendly preset popup
- replace instant drag-on-press with 500ms long-press timer
- cancel long-press on early release or movement past 10px threshold
- preserve double-click for mouse users (backward compatible)
- resize edge detection still instant (no long-press)
- cancel long-press on mouse_exit and grid rebuild
- fix: ConfigFile reserved word 'default' removed from config
2026-05-21 08:58:04 -04:00
825598f1a9 fix: remove class_name from autoload singletons
PluginManager and LayoutManager had class_name declarations
that shadowed their autoload registrations in project.godot.
2026-05-21 08:43:57 -04:00
f43676e46c add plugin system with plugin/layout managers
- plugin_manager: scans res://plugins/*/plugin.cfg, loads tile definitions
- plugin_tile: new base class for plugin tiles, extends ModuleBase
- layout_manager: save/restore tile grid positions per named layout
- migrate existing cpu/memory/testing tiles into system_monitor plugin
- add module_resized signal to DashboardGrid for auto-save
- dashboard reads from PluginManager + LayoutManager instead of hardcoded paths
- project.godot registers PluginManager and LayoutManager autoloads
- AGENTS.md updated with new structure and conventions
2026-05-21 08:39:15 -04:00
a6d4c290d3 refactor: JSON → INI config via Godot ConfigFile 2026-05-20 22:32:17 -04:00
c6bc1edda4 feat: file-based config system + fix dashboard background rendering 2026-05-20 22:28:46 -04:00
ab147c6f9e add godot project scaffold: root scene, autoload, panel base, theme, icon 2026-05-20 12:41:00 -04:00