add animated splash screen with orbitron font, transition to dashboard
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5 changed files with 127 additions and 2 deletions
53
scenes/splash.gd
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53
scenes/splash.gd
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extends Control
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@onready var text_container: VBoxContainer = %TextContainer
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@onready var transition_overlay: ColorRect = %TransitionOverlay
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func _ready() -> void:
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if not Engine.is_editor_hint():
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get_window().mode = Window.MODE_FULLSCREEN
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# Initial state: hidden text container, black overlay
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text_container.modulate = Color(1, 1, 1, 0)
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text_container.scale = Vector2(0.25, 0.25)
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transition_overlay.color = Color(0, 0, 0, 1)
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# Let the layout settle
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await get_tree().process_frame
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await get_tree().create_timer(0.2).timeout
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# Fade overlay away (reveal splash on a clean background)
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var reveal := create_tween()
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reveal.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.4)
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await reveal.finished
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# Phase 1: Zoom in and fade in
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var zoom_in := create_tween()
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zoom_in.set_parallel(true)
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zoom_in.tween_property(text_container, "modulate", Color(1, 1, 1, 1), 1.5).set_ease(Tween.EASE_OUT)
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zoom_in.tween_property(text_container, "scale", Vector2(1.0, 1.0), 1.8).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
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await zoom_in.finished
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# Phase 2: Hold
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await get_tree().create_timer(1.0).timeout
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# Phase 3: Fade out
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var fade_out := create_tween()
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fade_out.tween_property(text_container, "modulate", Color(1, 1, 1, 0), 1.0).set_ease(Tween.EASE_IN)
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await fade_out.finished
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# Phase 4: Crossfade to dashboard
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var to_black := create_tween()
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to_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 1), 0.4)
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await to_black.finished
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var dashboard := preload("res://scenes/dashboard.tscn").instantiate()
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add_child(dashboard)
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var from_black := create_tween()
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from_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.6)
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await from_black.finished
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queue_free()
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