V-Panel/scenes/splash.gd

53 lines
1.7 KiB
GDScript

extends Control
@onready var text_container: VBoxContainer = %TextContainer
@onready var transition_overlay: ColorRect = %TransitionOverlay
func _ready() -> void:
if not Engine.is_editor_hint():
get_window().mode = Window.MODE_FULLSCREEN
# Initial state: hidden text container, black overlay
text_container.modulate = Color(1, 1, 1, 0)
text_container.scale = Vector2(0.25, 0.25)
transition_overlay.color = Color(0, 0, 0, 1)
# Let the layout settle
await get_tree().process_frame
await get_tree().create_timer(0.2).timeout
# Fade overlay away (reveal splash on a clean background)
var reveal := create_tween()
reveal.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.4)
await reveal.finished
# Phase 1: Zoom in and fade in
var zoom_in := create_tween()
zoom_in.set_parallel(true)
zoom_in.tween_property(text_container, "modulate", Color(1, 1, 1, 1), 1.5).set_ease(Tween.EASE_OUT)
zoom_in.tween_property(text_container, "scale", Vector2(1.0, 1.0), 1.8).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
await zoom_in.finished
# Phase 2: Hold
await get_tree().create_timer(1.0).timeout
# Phase 3: Fade out
var fade_out := create_tween()
fade_out.tween_property(text_container, "modulate", Color(1, 1, 1, 0), 1.0).set_ease(Tween.EASE_IN)
await fade_out.finished
# Phase 4: Crossfade to dashboard
var to_black := create_tween()
to_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 1), 0.4)
await to_black.finished
var dashboard := preload("res://scenes/dashboard.tscn").instantiate()
add_child(dashboard)
var from_black := create_tween()
from_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.6)
await from_black.finished
queue_free()