V-Panel/scenes/splash.gd

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GDScript3
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extends Control
@onready var logo: Control = %Logo
@onready var v_label: Label = %VLabel
@onready var panel_label: Label = %PanelLabel
@onready var transition_overlay: ColorRect = %TransitionOverlay
func _ready() -> void:
if not Engine.is_editor_hint():
get_window().mode = Window.MODE_FULLSCREEN
# Start with text invisible and overlay black
logo.modulate = Color(1, 1, 1, 0)
transition_overlay.color = Color(0, 0, 0, 1)
# Wait one frame for layout to resolve
await get_tree().process_frame
# Set pivot to center of each label so scale is centered
v_label.pivot_offset = v_label.size * 0.5
panel_label.pivot_offset = panel_label.size * 0.5
# Set initial tiny scale — done after layout so pivot_offset is valid
v_label.scale = Vector2(0.05, 0.05)
panel_label.scale = Vector2(0.05, 0.05)
# Fade overlay away (reveal splash on a clean background)
var reveal := create_tween()
reveal.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.4)
await reveal.finished
# Phase 1: Dramatic zoom in + fade in
var zoom_in := create_tween()
zoom_in.set_parallel(true)
zoom_in.tween_property(logo, "modulate", Color(1, 1, 1, 1), 1.8).set_ease(Tween.EASE_OUT)
zoom_in.tween_property(v_label, "scale", Vector2(1.0, 1.0), 2.0).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
zoom_in.tween_property(panel_label, "scale", Vector2(1.0, 1.0), 2.0).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
await zoom_in.finished
# Phase 2: Hold
await get_tree().create_timer(1.0).timeout
# Phase 3: Fade out
var fade_out := create_tween()
fade_out.tween_property(logo, "modulate", Color(1, 1, 1, 0), 0.8).set_ease(Tween.EASE_IN)
await fade_out.finished
# Phase 4: Crossfade to dashboard
var to_black := create_tween()
to_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 1), 0.3)
await to_black.finished
var dashboard := preload("res://scenes/dashboard.tscn").instantiate()
add_child(dashboard)
var from_black := create_tween()
from_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.6)
await from_black.finished
# Reparent dashboard to scene root so it survives splash's queue_free
remove_child(dashboard)
get_tree().root.add_child(dashboard)
queue_free()