extends Control @onready var logo: Control = %Logo @onready var v_label: Label = %VLabel @onready var panel_label: Label = %PanelLabel @onready var transition_overlay: ColorRect = %TransitionOverlay func _ready() -> void: if not Engine.is_editor_hint(): get_window().mode = Window.MODE_FULLSCREEN # Start with text invisible and overlay black logo.modulate = Color(1, 1, 1, 0) transition_overlay.color = Color(0, 0, 0, 1) # Wait one frame for layout to resolve await get_tree().process_frame # Set pivot to center of each label so scale is centered v_label.pivot_offset = v_label.size * 0.5 panel_label.pivot_offset = panel_label.size * 0.5 # Set initial tiny scale — done after layout so pivot_offset is valid v_label.scale = Vector2(0.05, 0.05) panel_label.scale = Vector2(0.05, 0.05) # Fade overlay away (reveal splash on a clean background) var reveal := create_tween() reveal.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.4) await reveal.finished # Phase 1: Dramatic zoom in + fade in var zoom_in := create_tween() zoom_in.set_parallel(true) zoom_in.tween_property(logo, "modulate", Color(1, 1, 1, 1), 1.8).set_ease(Tween.EASE_OUT) zoom_in.tween_property(v_label, "scale", Vector2(1.0, 1.0), 2.0).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) zoom_in.tween_property(panel_label, "scale", Vector2(1.0, 1.0), 2.0).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) await zoom_in.finished # Phase 2: Hold await get_tree().create_timer(1.0).timeout # Phase 3: Fade out var fade_out := create_tween() fade_out.tween_property(logo, "modulate", Color(1, 1, 1, 0), 0.8).set_ease(Tween.EASE_IN) await fade_out.finished # Phase 4: Crossfade to dashboard var to_black := create_tween() to_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 1), 0.3) await to_black.finished var dashboard := preload("res://scenes/dashboard.tscn").instantiate() add_child(dashboard) var from_black := create_tween() from_black.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.6) await from_black.finished # Reparent dashboard to scene root so it survives splash's queue_free remove_child(dashboard) get_tree().root.add_child(dashboard) queue_free()