V-Panel/scenes/dashboard.gd
Eric Smith f43676e46c add plugin system with plugin/layout managers
- plugin_manager: scans res://plugins/*/plugin.cfg, loads tile definitions
- plugin_tile: new base class for plugin tiles, extends ModuleBase
- layout_manager: save/restore tile grid positions per named layout
- migrate existing cpu/memory/testing tiles into system_monitor plugin
- add module_resized signal to DashboardGrid for auto-save
- dashboard reads from PluginManager + LayoutManager instead of hardcoded paths
- project.godot registers PluginManager and LayoutManager autoloads
- AGENTS.md updated with new structure and conventions
2026-05-21 08:39:15 -04:00

147 lines
3.9 KiB
GDScript

@tool
extends PanelContainer
@onready var grid: DashboardGrid = %DashboardGrid
var _tile_instances: Array[Control] = []
func _ready() -> void:
_set_background()
if not Engine.is_editor_hint():
_load_tiles_from_plugins()
func _set_background() -> void:
var bg: StyleBoxFlat
if ConfigManager.has_method("get_color"):
bg = StyleBoxFlat.new()
bg.bg_color = ConfigManager.get_color("background_color", Color(0.08, 0.08, 0.12))
else:
bg = StyleBoxFlat.new()
bg.bg_color = Color(0.08, 0.08, 0.12)
add_theme_stylebox_override("panel", bg)
func _load_tiles_from_plugins() -> void:
if not PluginManager.has_method("get_all_tile_defs"):
return
var all_tile_defs: Array[Dictionary] = PluginManager.get_all_tile_defs()
if all_tile_defs.is_empty():
return
# Load saved layout (if any)
var layout_data: Dictionary = {}
if LayoutManager.has_method("get_layout"):
layout_data = LayoutManager.get_layout()
# Track which tile_defs we've placed
var placed_ids: Array[String] = []
# First pass: place tiles that have a saved layout position
for tid in layout_data:
var pos: Dictionary = layout_data[tid]
var def := _find_tile_def(all_tile_defs, tid)
if def.is_empty():
continue
var instance := PluginManager.instantiate_tile(tid)
if instance == null:
continue
grid.place_module(instance, pos.col, pos.row, pos.w, pos.h)
_tile_instances.append(instance)
placed_ids.append(tid)
# Second pass: place any remaining tile_defs at default positions
# Find the next free grid column
var next_col: int = 0
var next_row: int = 0
if not placed_ids.is_empty():
var gs := grid.get_grid_size()
next_col = gs.x
next_row = 0
for def in all_tile_defs:
if def.id in placed_ids:
continue
var instance := PluginManager.instantiate_tile(def.id)
if instance == null:
continue
grid.place_module(instance, next_col, next_row, def.default_w, def.default_h)
_tile_instances.append(instance)
placed_ids.append(def.id)
# Bump default insertion point
next_col += def.default_w
var gs := grid.get_grid_size()
if next_col >= gs.x and gs.x > 0:
next_col = 0
next_row = gs.y
# Connect auto-save signals
grid.module_placed.connect(_save_layout)
if grid.has_signal("module_resized"):
grid.module_resized.connect(_save_layout)
# Start refresh timer
_start_refresh_timer()
func _start_refresh_timer() -> void:
var interval: float = 1.0
if ConfigManager.has_method("get_setting"):
var val: Variant = ConfigManager.get_setting("performance_refresh_interval", 1.0)
if typeof(val) == TYPE_FLOAT or typeof(val) == TYPE_INT:
interval = float(val)
var timer := Timer.new()
timer.timeout.connect(_refresh_modules)
timer.autostart = true
timer.wait_time = interval
add_child(timer)
func _refresh_modules() -> void:
var data: Dictionary = {}
for mod in _tile_instances:
if is_instance_valid(mod) and mod.has_method("refresh"):
mod.refresh(data)
func _save_layout(_mod: Control = null, _a: int = 0, _b: int = 0) -> void:
if not LayoutManager.has_method("set_tile_position"):
return
# Walk all modules in the grid and store their positions
var gs := grid.get_grid_size()
for r in range(gs.y):
for c in range(gs.x):
var mod := grid.get_module_at(c, r)
if mod == null:
continue
var tid: String = mod.get_meta("tile_id", "")
if tid.is_empty():
continue
var d := _get_module_grid_data(mod)
LayoutManager.set_tile_position(tid, d.col, d.row, d.w, d.h)
LayoutManager.save_layout()
## Mirror of DashboardGrid._get_module_grid_data for layout saving.
func _get_module_grid_data(module: Control) -> Dictionary:
return {
col = module.get_meta("grid_col", 0),
row = module.get_meta("grid_row", 0),
w = module.get_meta("grid_w", 1),
h = module.get_meta("grid_h", 1),
}
## Find a tile def by scoped tile_id.
func _find_tile_def(defs: Array[Dictionary], tile_id: String) -> Dictionary:
for d in defs:
if d.get("id", "") == tile_id:
return d
return {}