438 lines
13 KiB
GDScript
438 lines
13 KiB
GDScript
@tool
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extends Control
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class_name DashboardGrid
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signal module_placed(module: Control, col: int, row: int)
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signal module_removed(module: Control)
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@export var cell_min_size: Vector2 = Vector2(300, 240)
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@export var cell_spacing: float = 8.0
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@export var margin: float = 16.0
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var columns: int = 0
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var rows: int = 0
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var _cells: Array = [] # 2D: _cells[row][col] -> PanelContainer
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var _module_positions: Dictionary = {} # "col,row" -> Control
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# Drag state
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var _is_dragging: bool = false
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var _drag_source_col: int = -1
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var _drag_source_row: int = -1
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var _drag_module: Control = null
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var _drag_mouse_offset: Vector2 = Vector2.ZERO
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var _hover_col: int = -1
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var _hover_row: int = -1
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# Styles cached per-cell so we can modify them during drag
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var _cell_styles: Dictionary = {} # cell -> StyleBoxFlat
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func _ready() -> void:
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mouse_filter = Control.MOUSE_FILTER_STOP
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resized.connect(_rebuild_grid)
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gui_input.connect(_on_gui_input)
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_rebuild_grid()
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func _on_gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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var mb: InputEventMouseButton = event
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if mb.button_index == MOUSE_BUTTON_LEFT and not mb.double_click:
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if mb.pressed:
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_begin_drag(mb.position)
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elif _is_dragging:
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_end_drag(mb.position)
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elif event is InputEventMouseMotion and _is_dragging:
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_update_drag(event.position)
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func place_module(module: Control, col: int, row: int) -> void:
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if not _is_valid_cell(col, row):
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return
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_place_module_in_cell(module, col, row)
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module_placed.emit(module, col, row)
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func remove_module(col: int, row: int) -> void:
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if not _is_valid_cell(col, row):
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return
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var module := _take_module_from_cell(col, row)
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if module != null:
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module_removed.emit(module)
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module.queue_free()
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func get_grid_size() -> Vector2i:
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return Vector2i(columns, rows)
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func get_cell_rect(col: int, row: int) -> Rect2:
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if not _is_valid_cell(col, row):
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return Rect2()
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var cell: PanelContainer = _cells[row][col]
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return Rect2(cell.position, cell.size)
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func _is_valid_cell(col: int, row: int) -> bool:
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return row >= 0 and row < _cells.size() and col >= 0 and col < _cells[row].size()
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func _cell_at_position(pos: Vector2) -> Vector2i:
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if columns == 0 or rows == 0:
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return Vector2i(-1, -1)
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var inner_x := margin + cell_spacing
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var inner_y := margin + cell_spacing
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var inner_w := size.x - margin * 2.0 - cell_spacing
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var inner_h := size.y - margin * 2.0 - cell_spacing
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var gap_x := cell_spacing * (columns - 1)
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var gap_y := cell_spacing * (rows - 1)
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var cell_w := (inner_w - gap_x) / columns
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var cell_h := (inner_h - gap_y) / rows
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var col := int((pos.x - inner_x) / (cell_w + cell_spacing))
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var row := int((pos.y - inner_y) / (cell_h + cell_spacing))
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col = clampi(col, 0, columns - 1)
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row = clampi(row, 0, rows - 1)
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return Vector2i(col, row)
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func _get_cell_module(col: int, row: int) -> Control:
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if not _is_valid_cell(col, row):
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return null
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var cell: PanelContainer = _cells[row][col]
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if cell.get_child_count() > 0:
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return cell.get_child(0)
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return null
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# --------------------------------------------------------------------------
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# Drag & Drop
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# --------------------------------------------------------------------------
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func _begin_drag(mouse_pos: Vector2) -> void:
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var cell_pos := _cell_at_position(mouse_pos)
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if cell_pos.x < 0 or cell_pos.y < 0:
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return
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var col := cell_pos.x
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var row := cell_pos.y
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var module := _get_cell_module(col, row)
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if module == null:
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return
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_drag_source_col = col
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_drag_source_row = row
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# Calculate where the module sits in grid coordinates before reparenting.
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# module.position is relative to the cell; cell.position is relative to us (the grid).
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var cell: PanelContainer = _cells[row][col]
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var module_origin_in_grid := cell.position + module.position
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_drag_mouse_offset = mouse_pos - module_origin_in_grid
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_drag_module = _take_module_from_cell(col, row)
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_is_dragging = true
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# Reparent to grid so it renders above all cells
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add_child(_drag_module)
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_drag_module.position = mouse_pos - _drag_mouse_offset
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# Make the dragged module semi-transparent
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_drag_module.modulate = Color(1, 1, 1, 0.7)
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# Clear hover state
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_clear_hover()
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func _update_drag(mouse_pos: Vector2) -> void:
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if _drag_module == null:
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return
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_drag_module.position = mouse_pos - _drag_mouse_offset
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# Update hover highlight
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var cell_pos := _cell_at_position(mouse_pos)
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if cell_pos.x != _hover_col or cell_pos.y != _hover_row:
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_clear_hover()
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if cell_pos.x >= 0 and cell_pos.y >= 0:
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_hover_col = cell_pos.x
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_hover_row = cell_pos.y
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_highlight_cell(_hover_col, _hover_row, true)
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func _end_drag(mouse_pos: Vector2) -> void:
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if _drag_module == null:
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return
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_clear_hover()
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var cell_pos := _cell_at_position(mouse_pos)
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var target_col := cell_pos.x
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var target_row := cell_pos.y
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# Dropped on the same cell — just put it back
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if target_col == _drag_source_col and target_row == _drag_source_row:
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_drag_module.modulate = Color(1, 1, 1, 1)
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_place_module_in_cell(_drag_module, target_col, target_row)
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module_placed.emit(_drag_module, target_col, target_row)
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_drag_module = null
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_is_dragging = false
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_drag_source_col = -1
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_drag_source_row = -1
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return
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# Remove the module from the grid (we'll reparent it below)
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_drag_module.get_parent().remove_child(_drag_module)
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if _is_valid_cell(target_col, target_row):
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var existing := _get_cell_module(target_col, target_row)
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if existing != null:
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# Swap: put existing module in source cell, drag module in target
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existing.get_parent().remove_child(existing)
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var was_source_valid := _is_valid_cell(_drag_source_col, _drag_source_row)
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if was_source_valid:
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_place_module_in_cell(existing, _drag_source_col, _drag_source_row)
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module_placed.emit(existing, _drag_source_col, _drag_source_row)
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else:
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existing.queue_free()
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# Place dragged module in target cell
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_drag_module.modulate = Color(1, 1, 1, 1)
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_place_module_in_cell(_drag_module, target_col, target_row)
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module_placed.emit(_drag_module, target_col, target_row)
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else:
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# Dropped outside the grid — return to source if still valid
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if _is_valid_cell(_drag_source_col, _drag_source_row):
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_drag_module.modulate = Color(1, 1, 1, 1)
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_place_module_in_cell(_drag_module, _drag_source_col, _drag_source_row)
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module_placed.emit(_drag_module, _drag_source_col, _drag_source_row)
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else:
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_drag_module.queue_free()
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_drag_module = null
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_is_dragging = false
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_drag_source_col = -1
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_drag_source_row = -1
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# --------------------------------------------------------------------------
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# Cell highlights
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# --------------------------------------------------------------------------
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func _clear_hover() -> void:
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if _hover_col >= 0 and _hover_row >= 0 and _is_valid_cell(_hover_col, _hover_row):
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_highlight_cell(_hover_col, _hover_row, false)
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_hover_col = -1
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_hover_row = -1
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func _highlight_cell(col: int, row: int, highlighted: bool) -> void:
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if not _is_valid_cell(col, row):
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return
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var cell: PanelContainer = _cells[row][col]
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var style_key: String = "%d,%d" % [col, row]
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var style: StyleBoxFlat = _cell_styles.get(style_key)
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if style == null:
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return
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if highlighted:
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style.border_color = Color(0.5, 0.6, 1.0, 1.0)
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else:
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style.border_color = Color(0.25, 0.25, 0.35, 1.0)
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cell.add_theme_stylebox_override("panel", style)
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cell.add_theme_stylebox_override("panel_focused", style)
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# --------------------------------------------------------------------------
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# Module placement helpers
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# --------------------------------------------------------------------------
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func _take_module_from_cell(col: int, row: int) -> Control:
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if not _is_valid_cell(col, row):
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return null
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var cell: PanelContainer = _cells[row][col]
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for child in cell.get_children():
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cell.remove_child(child)
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_module_positions.erase("%d,%d" % [col, row])
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return child
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return null
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func _place_module_in_cell(module: Control, col: int, row: int) -> void:
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if not _is_valid_cell(col, row):
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return
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var cell: PanelContainer = _cells[row][col]
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# Clear existing children
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for child in cell.get_children():
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cell.remove_child(child)
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if is_instance_valid(child):
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child.queue_free()
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cell.add_child(module)
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_module_positions["%d,%d" % [col, row]] = module
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func _set_cell_child(cell: PanelContainer, child: Control) -> void:
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for existing in cell.get_children():
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cell.remove_child(existing)
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if is_instance_valid(existing):
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existing.queue_free()
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cell.add_child(child)
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# --------------------------------------------------------------------------
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# Grid rebuild
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# --------------------------------------------------------------------------
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func _rebuild_grid() -> void:
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# Cancel any active drag
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if _is_dragging:
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_cancel_drag()
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var avail := size - Vector2(margin * 2.0, margin * 2.0)
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# If layout hasn't resolved yet (size too small), build a minimum 1x1 grid
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# so modules can be placed. The resized signal will recalculate later.
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if avail.x < cell_min_size.x or avail.y < cell_min_size.y:
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if _cells.size() > 0:
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_layout_cells()
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return
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var new_cols := 1
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var new_rows := 1
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if new_cols == columns and new_rows == rows and _cells.size() > 0:
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_layout_cells()
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return
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columns = new_cols
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rows = new_rows
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_save_modules()
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_teardown_cells()
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_build_cells()
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_restore_modules()
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_layout_cells()
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return
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var new_cols := maxi(1, int(avail.x / (cell_min_size.x + cell_spacing)))
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var new_rows := maxi(1, int(avail.y / (cell_min_size.y + cell_spacing)))
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if new_cols == columns and new_rows == rows and _cells.size() > 0:
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_layout_cells()
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return
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columns = new_cols
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rows = new_rows
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_save_modules()
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_teardown_cells()
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_build_cells()
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_restore_modules()
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_layout_cells()
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func _cancel_drag() -> void:
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if _drag_module != null:
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_drag_module.modulate = Color(1, 1, 1, 1)
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if _is_valid_cell(_drag_source_col, _drag_source_row):
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var parent := _drag_module.get_parent()
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if parent != null:
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parent.remove_child(_drag_module)
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_place_module_in_cell(_drag_module, _drag_source_col, _drag_source_row)
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else:
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_drag_module.queue_free()
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_drag_module = null
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_is_dragging = false
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_drag_source_col = -1
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_drag_source_row = -1
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_clear_hover()
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func _build_cells() -> void:
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_cells.clear()
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for row in range(rows):
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_cells.append([])
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for col in range(columns):
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var cell := PanelContainer.new()
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cell.name = "Cell_%d_%d" % [col, row]
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cell.mouse_filter = Control.MOUSE_FILTER_PASS
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_style_cell(cell, col, row)
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add_child(cell)
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_cells[row].append(cell)
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func _style_cell(cell: PanelContainer, col: int, row: int) -> void:
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var style := StyleBoxFlat.new()
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style.bg_color = Color(0.14, 0.14, 0.18, 1.0)
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style.border_width_left = 1
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style.border_width_top = 1
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style.border_width_right = 1
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style.border_width_bottom = 1
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style.border_color = Color(0.25, 0.25, 0.35, 1.0)
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style.corner_radius_top_left = 6
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style.corner_radius_top_right = 6
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style.corner_radius_bottom_right = 6
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style.corner_radius_bottom_left = 6
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cell.add_theme_stylebox_override("panel", style)
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cell.add_theme_stylebox_override("panel_focused", style)
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_cell_styles["%d,%d" % [col, row]] = style
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func _teardown_cells() -> void:
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_cell_styles.clear()
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for child in get_children():
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remove_child(child)
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if is_instance_valid(child):
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child.queue_free()
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_cells.clear()
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func _layout_cells() -> void:
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if rows == 0 or columns == 0:
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return
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var inner_w := maxf(0.0, size.x - margin * 2.0 - cell_spacing)
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var inner_h := maxf(0.0, size.y - margin * 2.0 - cell_spacing)
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var gap_x := cell_spacing * (columns - 1)
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var gap_y := cell_spacing * (rows - 1)
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var cell_w := maxf(1.0, (inner_w - gap_x) / columns)
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var cell_h := maxf(1.0, (inner_h - gap_y) / rows)
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for row in range(rows):
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for col in range(columns):
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var cell: PanelContainer = _cells[row][col]
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if not is_instance_valid(cell):
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continue
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var x := margin + cell_spacing + col * (cell_w + cell_spacing)
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var y := margin + cell_spacing + row * (cell_h + cell_spacing)
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cell.set_position(Vector2(x, y))
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cell.set_size(Vector2(cell_w, cell_h))
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func _save_modules() -> void:
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_module_positions.clear()
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for row in range(_cells.size()):
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for col in range(_cells[row].size()):
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var cell: PanelContainer = _cells[row][col]
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if cell.get_child_count() > 0:
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var mod := cell.get_child(0)
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cell.remove_child(mod)
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_module_positions["%d,%d" % [col, row]] = mod
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func _restore_modules() -> void:
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for key in _module_positions:
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var parts: PackedStringArray = key.split(",")
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var col: int = int(parts[0])
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var row := int(parts[1])
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var module: Control = _module_positions[key]
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if _is_valid_cell(col, row):
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_place_module_in_cell(module, col, row)
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else:
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if _cells.size() > 0 and _cells[0].size() > 0:
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var last_row := _cells.size() - 1
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var last_col: int = _cells[last_row].size() - 1
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_place_module_in_cell(module, last_col, last_row)
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else:
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module.queue_free()
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_module_positions.clear()
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