V-Panel/scripts/dashboard_grid.gd

175 lines
4.7 KiB
GDScript

@tool
extends Control
class_name DashboardGrid
signal module_placed(module: Control, col: int, row: int)
signal module_removed(module: Control)
@export var cell_min_size: Vector2 = Vector2(300, 240)
@export var cell_spacing: float = 8.0
@export var margin: float = 16.0
var columns: int = 0
var rows: int = 0
var _cells: Array = [] # 2D: _cells[row][col] -> PanelContainer
var _module_positions: Dictionary = {} # "col,row" -> Control
func _ready() -> void:
resized.connect(_rebuild_grid)
_rebuild_grid()
func place_module(module: Control, col: int, row: int) -> void:
if not _is_valid_cell(col, row):
return
var cell: PanelContainer = _cells[row][col]
_set_cell_child(cell, module)
_module_positions["%d,%d" % [col, row]] = module
module_placed.emit(module, col, row)
func remove_module(col: int, row: int) -> void:
if not _is_valid_cell(col, row):
return
var cell: PanelContainer = _cells[row][col]
var key := "%d,%d" % [col, row]
for child in cell.get_children():
cell.remove_child(child)
if is_instance_valid(child):
module_removed.emit(child)
child.queue_free()
_module_positions.erase(key)
func get_grid_size() -> Vector2i:
return Vector2i(columns, rows)
func _is_valid_cell(col: int, row: int) -> bool:
return row >= 0 and row < _cells.size() and col >= 0 and col < _cells[row].size()
func _set_cell_child(cell: PanelContainer, child: Control) -> void:
for existing in cell.get_children():
cell.remove_child(existing)
if is_instance_valid(existing):
existing.queue_free()
cell.add_child(child)
func _rebuild_grid() -> void:
var avail := size - Vector2(margin * 2.0, margin * 2.0)
if avail.x < cell_min_size.x or avail.y < cell_min_size.y:
_teardown_cells()
return
var new_cols := maxi(1, int(avail.x / (cell_min_size.x + cell_spacing)))
var new_rows := maxi(1, int(avail.y / (cell_min_size.y + cell_spacing)))
# Bail out if grid dimensions haven't changed
if new_cols == columns and new_rows == rows and _cells.size() > 0:
_layout_cells()
return
columns = new_cols
rows = new_rows
_save_modules()
_teardown_cells()
_build_cells()
_restore_modules()
_layout_cells()
func _build_cells() -> void:
_cells.clear()
for row in range(rows):
_cells.append([])
for col in range(columns):
var cell := PanelContainer.new()
cell.name = "Cell_%d_%d" % [col, row]
cell.mouse_filter = Control.MOUSE_FILTER_PASS
_style_cell(cell)
add_child(cell)
_cells[row].append(cell)
func _style_cell(cell: PanelContainer) -> void:
var style := StyleBoxFlat.new()
style.bg_color = Color(0.14, 0.14, 0.18, 1.0)
style.border_width_left = 1
style.border_width_top = 1
style.border_width_right = 1
style.border_width_bottom = 1
style.border_color = Color(0.25, 0.25, 0.35, 1.0)
style.corner_radius_top_left = 6
style.corner_radius_top_right = 6
style.corner_radius_bottom_right = 6
style.corner_radius_bottom_left = 6
cell.add_theme_stylebox_override("panel", style)
cell.add_theme_stylebox_override("panel_focused", style)
func _teardown_cells() -> void:
for child in get_children():
remove_child(child)
if is_instance_valid(child):
child.queue_free()
_cells.clear()
func _layout_cells() -> void:
if rows == 0 or columns == 0:
return
var inner_w := size.x - margin * 2.0 - cell_spacing
var inner_h := size.y - margin * 2.0 - cell_spacing
var gap_x := cell_spacing * (columns - 1)
var gap_y := cell_spacing * (rows - 1)
var cell_w := (inner_w - gap_x) / columns
var cell_h := (inner_h - gap_y) / rows
for row in range(rows):
for col in range(columns):
var cell: PanelContainer = _cells[row][col]
if not is_instance_valid(cell):
continue
var x := margin + cell_spacing + col * (cell_w + cell_spacing)
var y := margin + cell_spacing + row * (cell_h + cell_spacing)
cell.set_position(Vector2(x, y))
cell.set_size(Vector2(cell_w, cell_h))
func _save_modules() -> void:
_module_positions.clear()
for row in range(_cells.size()):
for col in range(_cells[row].size()):
var cell: PanelContainer = _cells[row][col]
if cell.get_child_count() > 0:
var mod := cell.get_child(0)
cell.remove_child(mod)
_module_positions["%d,%d" % [col, row]] = mod
func _restore_modules() -> void:
for key in _module_positions:
var parts: PackedStringArray = key.split(",")
var col: int = int(parts[0])
var row := int(parts[1])
var module: Control = _module_positions[key]
if _is_valid_cell(col, row):
_set_cell_child(_cells[row][col], module)
else:
# Place in the last available cell if original position no longer exists
if _cells.size() > 0 and _cells[0].size() > 0:
var last_row := _cells.size() - 1
var last_col: int = _cells[last_row].size() - 1
_set_cell_child(_cells[last_row][last_col], module)
else:
module.queue_free()
_module_positions.clear()