V-Panel/scripts/plugin_tile.gd
Eric Smith f43676e46c add plugin system with plugin/layout managers
- plugin_manager: scans res://plugins/*/plugin.cfg, loads tile definitions
- plugin_tile: new base class for plugin tiles, extends ModuleBase
- layout_manager: save/restore tile grid positions per named layout
- migrate existing cpu/memory/testing tiles into system_monitor plugin
- add module_resized signal to DashboardGrid for auto-save
- dashboard reads from PluginManager + LayoutManager instead of hardcoded paths
- project.godot registers PluginManager and LayoutManager autoloads
- AGENTS.md updated with new structure and conventions
2026-05-21 08:39:15 -04:00

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670 B
GDScript

extends ModuleBase
class_name PluginTile
## Base class for all plugin tiles.
##
## Extends ModuleBase with plugin-aware metadata so the system can
## correlate tile instances with their definitions and layouts.
var tile_id: String = ""
var tile_config: Dictionary = {}
## Called by PluginManager.instantiate_tile() to tag this instance.
func set_tile_id(value: String) -> void:
tile_id = value
## Called by PluginManager.instantiate_tile() to pass the tile definition.
func set_tile_config(config: Dictionary) -> void:
tile_config = config
# Store in meta so grid/layout can read it on any Control
set_meta("tile_id", tile_id)
set_meta("tile_config", config)