V-Panel/scripts
Eric Smith 6aba0e23d0 fix: multi-cell tile drag snaps by module position, not mouse
_end_drag now calculates the target grid cell from the module's visual
top-left position (mouse_pos - grab_offset) instead of the raw mouse
position. This prevents multi-cell tiles from jumping an extra cell when
grabbed near an edge.
2026-05-21 09:09:43 -04:00
..
dashboard_grid.gd fix: multi-cell tile drag snaps by module position, not mouse 2026-05-21 09:09:43 -04:00
module_base.gd replace noise with tileable perlin; use pixel-space sampling for fixed scale 2026-05-20 21:37:07 -04:00
panel_base.gd add godot project scaffold: root scene, autoload, panel base, theme, icon 2026-05-20 12:41:00 -04:00
plugin_tile.gd add plugin system with plugin/layout managers 2026-05-21 08:39:15 -04:00
shader_presets.gd add cell-span grid with resize handles, 3d water surface effect, and shader preset system with double-click popup menu 2026-05-20 16:18:33 -04:00