- plugin_manager: scans res://plugins/*/plugin.cfg, loads tile definitions - plugin_tile: new base class for plugin tiles, extends ModuleBase - layout_manager: save/restore tile grid positions per named layout - migrate existing cpu/memory/testing tiles into system_monitor plugin - add module_resized signal to DashboardGrid for auto-save - dashboard reads from PluginManager + LayoutManager instead of hardcoded paths - project.godot registers PluginManager and LayoutManager autoloads - AGENTS.md updated with new structure and conventions
35 lines
903 B
Text
35 lines
903 B
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="V Panel"
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config/description="A fancy real-time status monitor built with Godot Engine."
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config/version="0.1.0"
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run/main_scene="res://scenes/splash.tscn"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://assets/icons/icon.svg"
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[autoload]
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ConfigManager="*res://autoload/config_manager.gd"
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PluginManager="*res://autoload/plugin_manager.gd"
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LayoutManager="*res://autoload/layout_manager.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=800
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window/size/always_on_top=true
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window/stretch/mode="viewport"
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[rendering]
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renderer/rendering_method.mobile="forward_plus"
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