V-Panel/scripts
Eric Smith 57b36798b9 add plugin settings, per-tile refresh, settings menu, touch-friendly UI
- Plugin settings infrastructure in PluginManager with config/plugin_settings.cfg
  storage, manifest [settings] sections, CRUD API, plugin_setting_changed signal
- Per-tile refresh intervals: 100ms base tick, per-tile update_interval_ms
  metadata, dynamic tween durations clamped to refresh window
- Settings menu (PopupPanel) with General/Plugins/About tabs, plugin
  activation toggles, per-plugin settings cog buttons
- Plugin settings popup (PopupPanel) with dynamic UI from setting definitions
  (SpinBox/CheckBox/LineEdit), auto-save on change
- Modal behavior: exclusive = true on settings windows
- Touch-friendly sizing: enlarged close buttons, cog buttons, controls, spacing
- Red corner close button redesign with rounded corners, hover/pressed states
- Split system_monitor into local_system_monitor (CPU, Memory) and test plugins
- Plugin activation/deactivation with layout preservation
2026-05-21 12:47:25 -04:00
..
dashboard_grid.gd add plugin settings, per-tile refresh, settings menu, touch-friendly UI 2026-05-21 12:47:25 -04:00
module_base.gd replace noise with tileable perlin; use pixel-space sampling for fixed scale 2026-05-20 21:37:07 -04:00
panel_base.gd add godot project scaffold: root scene, autoload, panel base, theme, icon 2026-05-20 12:41:00 -04:00
plugin_tile.gd add plugin system with plugin/layout managers 2026-05-21 08:39:15 -04:00
shader_presets.gd add cell-span grid with resize handles, 3d water surface effect, and shader preset system with double-click popup menu 2026-05-20 16:18:33 -04:00