- use custom_minimum_size instead of minimum_size on Button (Godot 4.6 API) - reduce module_resized signal to 3 args to match _save_layout signature - rename testing_tile refresh param data -> _data (unused) - rename name -> layout_name in save_layout/switch_layout (shadows Node.name) |
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| .. | ||
| dashboard_grid.gd | ||
| module_base.gd | ||
| panel_base.gd | ||
| plugin_tile.gd | ||
| shader_presets.gd | ||