extends PluginTile @onready var title_label: Label = %Title @onready var label: Label = %Label @onready var vial_fill: ColorRect = %VialFill var _displayed_fill: float = 0.0 var _fill_tween: Tween var _cycle: int = 0 var _levels: Array[float] = [0.0, 0.25, 0.50, 0.75, 1.0] func initialize() -> void: module_title = "Testing" _setup_shader() _style() func refresh(data: Dictionary) -> void: _cycle = (_cycle + 1) % _levels.size() var target: float = _levels[_cycle] label.text = "%d%%" % roundi(target * 100.0) if _fill_tween and _fill_tween.is_valid(): _fill_tween.kill() _fill_tween = create_tween() _fill_tween.tween_method(_set_fill, _displayed_fill, target, 0.6).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC) func _set_fill(value: float) -> void: _displayed_fill = value var mat := vial_fill.material as ShaderMaterial if mat: mat.set_shader_parameter("fill", value) func _setup_shader() -> void: var mat := ShaderMaterial.new() mat.shader = preload("res://shaders/vial_fill.gdshader") mat.set_shader_parameter("liquid_color", Color(0.6, 0.3, 0.8, 1.0)) mat.set_shader_parameter("fill", 0.0) mat.set_shader_parameter("noise_tex", load("res://assets/textures/noise_100.png")) vial_fill.material = mat func _style() -> void: var panel := StyleBoxFlat.new() panel.bg_color = Color.TRANSPARENT panel.corner_radius_top_left = 12 panel.corner_radius_top_right = 12 panel.corner_radius_bottom_right = 12 panel.corner_radius_bottom_left = 12 add_theme_stylebox_override("panel", panel) add_theme_stylebox_override("panel_focused", panel) title_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.8, 1.0)) title_label.add_theme_constant_override("outline_size", 2) title_label.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.5)) label.add_theme_color_override("font_color", Color(0.9, 0.9, 1.0, 1.0)) label.add_theme_font_size_override("font_size", 48) label.add_theme_constant_override("outline_size", 3) label.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.7))