extends ModuleBase class_name MemoryModule @onready var title_label: Label = %Title @onready var label: Label = %Label @onready var vial_fill: ColorRect = %VialFill var _collector: MemoryCollector var _displayed_fill: float = 0.0 var _fill_tween: Tween func initialize() -> void: module_title = "Memory" _collector = MemoryCollector.new() _setup_shader() _style() func refresh(data: Dictionary) -> void: var usage: float = _collector.collect() if usage < 0.0: return var pct: int = roundi(usage) label.text = "%d%%" % pct # Smoothly tween the vial fill var target: float = usage / 100.0 if _fill_tween and _fill_tween.is_valid(): _fill_tween.kill() _fill_tween = create_tween() _fill_tween.tween_method(_set_fill, _displayed_fill, target, 0.4).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC) func _set_fill(value: float) -> void: _displayed_fill = value var mat := vial_fill.material as ShaderMaterial if mat: mat.set_shader_parameter("fill", value) func _setup_shader() -> void: var mat := ShaderMaterial.new() mat.shader = preload("res://shaders/vial_fill.gdshader") mat.set_shader_parameter("liquid_color", Color(0.2, 0.7, 0.4, 1.0)) mat.set_shader_parameter("fill", 0.0) vial_fill.material = mat func _style() -> void: title_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.8, 1.0)) label.add_theme_color_override("font_color", Color(0.9, 0.9, 1.0, 1.0)) label.add_theme_font_size_override("font_size", 48)