@tool extends PanelContainer @onready var grid: DashboardGrid = %DashboardGrid var _tile_instances: Array[Control] = [] func _ready() -> void: _set_background() if not Engine.is_editor_hint(): _load_tiles_from_plugins() func _set_background() -> void: var bg: StyleBoxFlat if ConfigManager.has_method("get_color"): bg = StyleBoxFlat.new() bg.bg_color = ConfigManager.get_color("background_color", Color(0.08, 0.08, 0.12)) else: bg = StyleBoxFlat.new() bg.bg_color = Color(0.08, 0.08, 0.12) add_theme_stylebox_override("panel", bg) func _load_tiles_from_plugins() -> void: if not PluginManager.has_method("get_all_tile_defs"): return var all_tile_defs: Array[Dictionary] = PluginManager.get_all_tile_defs() if all_tile_defs.is_empty(): return # Load saved layout (if any) var layout_data: Dictionary = {} if LayoutManager.has_method("get_layout"): layout_data = LayoutManager.get_layout() # Track which tile_defs we've placed var placed_ids: Array[String] = [] # First pass: place tiles that have a saved layout position for tid in layout_data: var pos: Dictionary = layout_data[tid] var def := _find_tile_def(all_tile_defs, tid) if def.is_empty(): continue var instance := PluginManager.instantiate_tile(tid) if instance == null: continue grid.place_module(instance, pos.col, pos.row, pos.w, pos.h) _tile_instances.append(instance) placed_ids.append(tid) # Second pass: place any remaining tile_defs at default positions # Find the next free grid column var next_col: int = 0 var next_row: int = 0 if not placed_ids.is_empty(): var gs := grid.get_grid_size() next_col = gs.x next_row = 0 for def in all_tile_defs: if def.id in placed_ids: continue var instance := PluginManager.instantiate_tile(def.id) if instance == null: continue grid.place_module(instance, next_col, next_row, def.default_w, def.default_h) _tile_instances.append(instance) placed_ids.append(def.id) # Bump default insertion point next_col += def.default_w var gs := grid.get_grid_size() if next_col >= gs.x and gs.x > 0: next_col = 0 next_row = gs.y # Connect auto-save signals grid.module_placed.connect(_save_layout) if grid.has_signal("module_resized"): grid.module_resized.connect(_save_layout) # Start refresh timer _start_refresh_timer() func _start_refresh_timer() -> void: var interval: float = 1.0 if ConfigManager.has_method("get_setting"): var val: Variant = ConfigManager.get_setting("performance_refresh_interval", 1.0) if typeof(val) == TYPE_FLOAT or typeof(val) == TYPE_INT: interval = float(val) var timer := Timer.new() timer.timeout.connect(_refresh_modules) timer.autostart = true timer.wait_time = interval add_child(timer) func _refresh_modules() -> void: var data: Dictionary = {} for mod in _tile_instances: if is_instance_valid(mod) and mod.has_method("refresh"): mod.refresh(data) func _save_layout(_mod: Control = null, _a: int = 0, _b: int = 0) -> void: if not LayoutManager.has_method("set_tile_position"): return # Walk all modules in the grid and store their positions var gs := grid.get_grid_size() for r in range(gs.y): for c in range(gs.x): var mod := grid.get_module_at(c, r) if mod == null: continue var tid: String = mod.get_meta("tile_id", "") if tid.is_empty(): continue var d := _get_module_grid_data(mod) LayoutManager.set_tile_position(tid, d.col, d.row, d.w, d.h) LayoutManager.save_layout() ## Mirror of DashboardGrid._get_module_grid_data for layout saving. func _get_module_grid_data(module: Control) -> Dictionary: return { col = module.get_meta("grid_col", 0), row = module.get_meta("grid_row", 0), w = module.get_meta("grid_w", 1), h = module.get_meta("grid_h", 1), } ## Find a tile def by scoped tile_id. func _find_tile_def(defs: Array[Dictionary], tile_id: String) -> Dictionary: for d in defs: if d.get("id", "") == tile_id: return d return {}