Commit graph

5 commits

Author SHA1 Message Date
f43676e46c add plugin system with plugin/layout managers
- plugin_manager: scans res://plugins/*/plugin.cfg, loads tile definitions
- plugin_tile: new base class for plugin tiles, extends ModuleBase
- layout_manager: save/restore tile grid positions per named layout
- migrate existing cpu/memory/testing tiles into system_monitor plugin
- add module_resized signal to DashboardGrid for auto-save
- dashboard reads from PluginManager + LayoutManager instead of hardcoded paths
- project.godot registers PluginManager and LayoutManager autoloads
- AGENTS.md updated with new structure and conventions
2026-05-21 08:39:15 -04:00
7cfbf72ca5 add testing module; integrate holographic effects into vial_fill shader with noise texture, sum-of-sines water surface, top-down lighting, foam line, and font outlines for readability 2026-05-20 15:41:26 -04:00
308cf26a77 fix: liquid fills from bottom; make module root panel transparent with 12px corners to eliminate grey corners 2026-05-20 15:07:42 -04:00
3eb089b776 add vial-fill shader with liquid effect and smooth tween transitions; increase corner radius to 12px; replace progress bars with shader-based vial fill 2026-05-20 15:03:47 -04:00
499df2846c add cpu module with /proc/stat collector, visible grid cells, dark background, and fullscreen dashboard 2026-05-20 12:59:50 -04:00