Commit graph

12 commits

Author SHA1 Message Date
3eb089b776 add vial-fill shader with liquid effect and smooth tween transitions; increase corner radius to 12px; replace progress bars with shader-based vial fill 2026-05-20 15:03:47 -04:00
92110cfee7 hide grid cells by default, show during drag; fix frozen-on-gap with cell-bounds check and drop-to-source fallback 2026-05-20 14:54:11 -04:00
6198fd556f fix drag: revert empty-cell drop to direct placement instead of list-reflow (insert-index clamping broke corner positioning) 2026-05-20 14:50:09 -04:00
f33cf3d7f8 implement list-reflow insert for drag-and-drop: dropping on empty cell now inserts and reflows all modules row-major; _rebuild_grid calculates rows from module count; _restore_modules uses reflow 2026-05-20 14:44:12 -04:00
cd6295e26f fix drag: set module subtree mouse_filter to IGNORE so events reach DashboardGrid 2026-05-20 14:11:32 -04:00
cf933dec6c fix grid: build minimum 1x1 during initial _ready before layout resolves 2026-05-20 14:08:43 -04:00
dd467d8fbb fix drag: defer initial grid build, correct coordinate space for mouse offset, use gui_input signal 2026-05-20 14:04:14 -04:00
b44312fe6b add drag-and-drop module reordering in grid with hover highlight and swap 2026-05-20 13:59:08 -04:00
9ec671d4c9 fix: html entity syntax error in dashboard.gd, add @tool for editor preview 2026-05-20 13:08:38 -04:00
499df2846c add cpu module with /proc/stat collector, visible grid cells, dark background, and fullscreen dashboard 2026-05-20 12:59:50 -04:00
5aabc1f7ef add dashboard framework: responsive grid layout with modular cell system and fullscreen entry 2026-05-20 12:54:09 -04:00
ab147c6f9e add godot project scaffold: root scene, autoload, panel base, theme, icon 2026-05-20 12:41:00 -04:00