add testing module; integrate holographic effects into vial_fill shader with noise texture, sum-of-sines water surface, top-down lighting, foam line, and font outlines for readability
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308cf26a77
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10 changed files with 250 additions and 28 deletions
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@ -46,6 +46,7 @@ func _setup_shader() -> void:
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mat.shader = preload("res://shaders/vial_fill.gdshader")
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mat.set_shader_parameter("liquid_color", Color(0.2, 0.5, 0.8, 1.0))
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mat.set_shader_parameter("fill", 0.0)
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mat.set_shader_parameter("noise_tex", load("res://assets/textures/noise_100.png"))
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vial_fill.material = mat
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@ -61,5 +62,9 @@ func _style() -> void:
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add_theme_stylebox_override("panel_focused", panel)
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title_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.8, 1.0))
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title_label.add_theme_constant_override("outline_size", 2)
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title_label.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.5))
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label.add_theme_color_override("font_color", Color(0.9, 0.9, 1.0, 1.0))
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label.add_theme_font_size_override("font_size", 48)
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label.add_theme_constant_override("outline_size", 3)
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label.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.7))
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