add testing module; integrate holographic effects into vial_fill shader with noise texture, sum-of-sines water surface, top-down lighting, foam line, and font outlines for readability

This commit is contained in:
Eric Smith 2026-05-20 15:41:26 -04:00
parent 308cf26a77
commit 7cfbf72ca5
10 changed files with 250 additions and 28 deletions

View file

@ -6,16 +6,24 @@ A fancy status monitor built with the Godot Engine. V stands for the Roman numer
V Panel is a visually rich, real-time status monitoring dashboard built entirely in Godot. Designed to be both functional and aesthetically polished, it serves as a showcase for Godot's UI capabilities outside of gaming — custom shaders, smooth animations, reactive layouts, and system integration.
## Goals
## Features
- **Beautiful UI** — Smooth animations, custom shaders, stylish typography, and a cohesive dark theme.
- **Real-time data** — Display live system metrics (CPU, memory, disk, network, processes).
- **Modular panels** — Each metric or subsystem gets its own panel widget. Easy to add, remove, or rearrange.
- **Godot showcase** — Demonstrate what Godot can do for non-game applications.
- **Responsive grid dashboard** — Modules auto-arrange in a dynamic grid that adapts to window size. Drag-and-drop to rearrange.
- **Shader-based vial fill** — Each module uses a custom `vial_fill.gdshader` instead of progress bars. Features sum-of-sines water surface animation, edge-damped meniscus, wave distortion, ripple rings, swirl, HSV colour shifting, top-down lighting, sparkle effects, and a foam surface line.
- **Live system monitoring** — Reads CPU usage from `/proc/stat` and memory usage from `/proc/meminfo` on Linux. Extensible module system for adding new collectors.
- **Smooth animations** — All fill level transitions use tweens with cubic easing.
## Modules
| Module | Data Source | Description |
|--------|-------------|-------------|
| CPU | `/proc/stat` | Real-time CPU usage percentage |
| Memory | `/proc/meminfo` | Real-time memory usage percentage |
| Testing | N/A (cycles 0100%) | Shader visual testing with stepped fill levels |
## Project Status
Early development. The framework and initial modules are being designed now.
Active development. Core framework, drag-and-drop, CPU/memory collectors, and shader-based vial fill are implemented. More system modules (disk, network) are planned.
## License