add plugin settings, per-tile refresh, settings menu, touch-friendly UI
- Plugin settings infrastructure in PluginManager with config/plugin_settings.cfg storage, manifest [settings] sections, CRUD API, plugin_setting_changed signal - Per-tile refresh intervals: 100ms base tick, per-tile update_interval_ms metadata, dynamic tween durations clamped to refresh window - Settings menu (PopupPanel) with General/Plugins/About tabs, plugin activation toggles, per-plugin settings cog buttons - Plugin settings popup (PopupPanel) with dynamic UI from setting definitions (SpinBox/CheckBox/LineEdit), auto-save on change - Modal behavior: exclusive = true on settings windows - Touch-friendly sizing: enlarged close buttons, cog buttons, controls, spacing - Red corner close button redesign with rounded corners, hover/pressed states - Split system_monitor into local_system_monitor (CPU, Memory) and test plugins - Plugin activation/deactivation with layout preservation
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parent
12b45b2685
commit
57b36798b9
24 changed files with 1065 additions and 183 deletions
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extends RefCounted
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class_name MemoryCollector
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func collect() -> float:
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var meminfo := _read_meminfo()
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if meminfo.is_empty():
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return 0.0
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var total: int = meminfo.get("MemTotal", 0)
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var available: int = meminfo.get("MemAvailable", 0)
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if total == 0:
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return 0.0
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return 100.0 * (1.0 - float(available) / float(total))
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func _read_meminfo() -> Dictionary:
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var file := FileAccess.open("/proc/meminfo", FileAccess.READ)
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if file == null:
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return {}
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var result: Dictionary = {}
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while not file.eof_reached():
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var line: String = file.get_line().strip_edges()
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if line.is_empty():
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continue
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var parts := line.split(":", false)
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if parts.size() < 2:
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continue
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var key := parts[0].strip_edges()
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var val_str := parts[1].strip_edges().split(" ", false)[0]
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result[key] = val_str.to_int()
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return result
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71
plugins/local_system_monitor/tiles/memory/memory_tile.gd
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71
plugins/local_system_monitor/tiles/memory/memory_tile.gd
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extends PluginTile
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@onready var title_label: Label = %Title
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@onready var label: Label = %Label
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@onready var vial_fill: ColorRect = %VialFill
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var _collector: MemoryCollector
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var _displayed_fill: float = 0.0
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var _fill_tween: Tween
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func initialize() -> void:
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module_title = "Memory"
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_collector = MemoryCollector.new()
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_setup_shader()
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_style()
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func refresh(data: Dictionary) -> void:
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var usage: float = _collector.collect()
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if usage < 0.0:
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return
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var pct: int = roundi(usage)
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label.text = "%d%%" % pct
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# Smoothly tween the vial fill — clamp duration so animation never outlasts the refresh interval
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var target: float = usage / 100.0
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var update_ms: int = data.get("update_interval_ms", 1000)
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var duration: float = minf(0.4, update_ms / 2000.0)
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if _fill_tween and _fill_tween.is_valid():
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_fill_tween.kill()
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_fill_tween = create_tween()
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_fill_tween.tween_method(_set_fill, _displayed_fill, target, duration).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
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func _set_fill(value: float) -> void:
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_displayed_fill = value
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var mat := vial_fill.material as ShaderMaterial
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if mat:
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mat.set_shader_parameter("fill", value)
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func _setup_shader() -> void:
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var mat := ShaderMaterial.new()
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mat.shader = preload("res://shaders/vial_fill.gdshader")
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mat.set_shader_parameter("liquid_color", Color(0.2, 0.7, 0.4, 1.0))
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mat.set_shader_parameter("fill", 0.0)
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mat.set_shader_parameter("noise_tex", load("res://assets/textures/noise_100.png"))
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vial_fill.material = mat
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func _style() -> void:
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# Transparent root panel — the VialFill shader provides the background
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var panel := StyleBoxFlat.new()
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panel.bg_color = Color.TRANSPARENT
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panel.corner_radius_top_left = 12
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panel.corner_radius_top_right = 12
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panel.corner_radius_bottom_right = 12
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panel.corner_radius_bottom_left = 12
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add_theme_stylebox_override("panel", panel)
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add_theme_stylebox_override("panel_focused", panel)
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title_label.add_theme_color_override("font_color", Color(0.7, 0.7, 0.8, 1.0))
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title_label.add_theme_constant_override("outline_size", 2)
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title_label.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.5))
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label.add_theme_color_override("font_color", Color(0.9, 0.9, 1.0, 1.0))
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label.add_theme_font_size_override("font_size", 48)
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label.add_theme_constant_override("outline_size", 3)
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label.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.7))
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41
plugins/local_system_monitor/tiles/memory/memory_tile.tscn
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41
plugins/local_system_monitor/tiles/memory/memory_tile.tscn
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[gd_scene format=3 uid="uid://d2d4uqrd2hh3d"]
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[ext_resource type="Script" path="res://plugins/local_system_monitor/tiles/memory/memory_tile.gd" id="1"]
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[ext_resource type="Shader" path="res://shaders/vial_fill.gdshader" id="2"]
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[node name="MemoryTile" type="PanelContainer"]
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anchors_preset = 0
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script = ExtResource("1")
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[node name="VialFill" type="ColorRect" parent="."]
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unique_name_in_owner = true
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme_constant_overrides/margin_left = 12
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theme_constant_overrides/margin_top = 12
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theme_constant_overrides/margin_right = 12
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theme_constant_overrides/margin_bottom = 12
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="Title" type="Label" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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text = "Memory"
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[node name="Spacer" type="Control" parent="MarginContainer/VBoxContainer"]
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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horizontal_alignment = 1
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size_flags_horizontal = 4
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