add vial-fill shader with liquid effect and smooth tween transitions; increase corner radius to 12px; replace progress bars with shader-based vial fill
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92110cfee7
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3eb089b776
6 changed files with 147 additions and 73 deletions
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@ -1,11 +1,19 @@
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[gd_scene format=3 uid="uid://bq3bs2hb4r7fb"]
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[ext_resource type="Script" path="res://panels/cpu/cpu_module.gd" id="1"]
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[ext_resource type="Shader" path="res://shaders/vial_fill.gdshader" id="2"]
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[node name="CpuModule" type="PanelContainer"]
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anchors_preset = 0
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script = ExtResource("1")
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[node name="VialFill" type="ColorRect" parent="."]
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unique_name_in_owner = true
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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@ -31,10 +39,3 @@ size_flags_vertical = 3
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unique_name_in_owner = true
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horizontal_alignment = 1
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size_flags_horizontal = 4
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[node name="ProgressBar" type="ProgressBar" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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size_flags_horizontal = 4
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max_value = 100.0
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value = 0.0
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show_percentage = false
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