fix: resolve runtime errors and shadowed variable warnings

- use custom_minimum_size instead of minimum_size on Button (Godot 4.6 API)
- reduce module_resized signal to 3 args to match _save_layout signature
- rename testing_tile refresh param data -> _data (unused)
- rename name -> layout_name in save_layout/switch_layout (shadows Node.name)
This commit is contained in:
Eric Smith 2026-05-21 09:28:47 -04:00
parent 40ba0f3ee1
commit 12b45b2685
3 changed files with 15 additions and 15 deletions

View file

@ -65,12 +65,12 @@ func remove_tile(tile_id: String) -> void:
## Save the current layout to config/layouts/{name}.cfg
func save_layout(name: String = "") -> void:
if name.is_empty():
name = current_layout_name
func save_layout(layout_name: String = "") -> void:
if layout_name.is_empty():
layout_name = current_layout_name
var cfg := ConfigFile.new()
cfg.set_value("layout", "name", name)
cfg.set_value("layout", "name", layout_name)
cfg.set_value("layout", "saved_at", Time.get_datetime_string_from_system())
var tile_ids: Array = _layout.keys()
@ -85,11 +85,11 @@ func save_layout(name: String = "") -> void:
cfg.set_value(section, "w", entry.get("w", 1))
cfg.set_value(section, "h", entry.get("h", 1))
var path := LAYOUT_DIR.path_join(name + ".cfg")
var path := LAYOUT_DIR.path_join(layout_name + ".cfg")
var result := cfg.save(path)
if result == OK:
current_layout_name = name
layout_saved.emit(name)
current_layout_name = layout_name
layout_saved.emit(layout_name)
## Load a saved layout, replacing the current in-memory layout.
@ -141,9 +141,9 @@ func get_layout_names() -> PackedStringArray:
## Switch to a different layout: saves current, loads new, emits signal.
func switch_layout(name: String) -> void:
if name == current_layout_name:
func switch_layout(layout_name: String) -> void:
if layout_name == current_layout_name:
return
save_layout(current_layout_name)
load_layout(name)
set_current_layout(name)
load_layout(layout_name)
set_current_layout(layout_name)

View file

@ -17,7 +17,7 @@ func initialize() -> void:
_style()
func refresh(data: Dictionary) -> void:
func refresh(_data: Dictionary) -> void:
_cycle = (_cycle + 1) % _levels.size()
var target: float = _levels[_cycle]

View file

@ -5,7 +5,7 @@ class_name DashboardGrid
signal module_placed(module: Control, col: int, row: int)
signal module_removed(module: Control)
signal module_resized(module: Control, col: int, row: int, w: int, h: int)
signal module_resized(module: Control, col: int, row: int)
@export var cell_min_size: Vector2 = Vector2(300, 240)
@export var cell_spacing: float = 8.0
@ -196,7 +196,7 @@ func _make_menu_button(text: String, tooltip: String) -> Button:
btn.text = text
btn.tooltip_text = tooltip
btn.flat = true
btn.minimum_size = MENU_BUTTON_MIN_SIZE
btn.custom_minimum_size = MENU_BUTTON_MIN_SIZE
btn.add_theme_font_size_override("font_size", MENU_BUTTON_FONT_SIZE)
return btn
@ -614,7 +614,7 @@ func _end_resize(_mouse_pos: Vector2) -> void:
_set_module_grid_data(_resize_module, _resize_origin_col, _resize_origin_row, _resize_origin_w, _resize_origin_h)
_occupy_cells(_resize_module, _resize_origin_col, _resize_origin_row, _resize_origin_w, _resize_origin_h)
_layout_cells()
module_resized.emit(_resize_module, _resize_origin_col, _resize_origin_row, _resize_origin_w, _resize_origin_h)
module_resized.emit(_resize_module, _resize_origin_col, _resize_origin_row)
_is_resizing = false
_resize_module = null