fix: resolve runtime errors and shadowed variable warnings

- use custom_minimum_size instead of minimum_size on Button (Godot 4.6 API)
- reduce module_resized signal to 3 args to match _save_layout signature
- rename testing_tile refresh param data -> _data (unused)
- rename name -> layout_name in save_layout/switch_layout (shadows Node.name)
This commit is contained in:
Eric Smith 2026-05-21 09:28:47 -04:00
parent 40ba0f3ee1
commit 12b45b2685
3 changed files with 15 additions and 15 deletions

View file

@ -17,7 +17,7 @@ func initialize() -> void:
_style()
func refresh(data: Dictionary) -> void:
func refresh(_data: Dictionary) -> void:
_cycle = (_cycle + 1) % _levels.size()
var target: float = _levels[_cycle]