A fancy status monitor built with the Godot Engine. V stands for the Roman numeral 5 — a nod to my online handle, **Fifthdread**.
## Overview
V Panel is a visually rich, real-time status monitoring dashboard built entirely in Godot. Designed to be both functional and aesthetically polished, it serves as a showcase for Godot's UI capabilities outside of gaming — custom shaders, smooth animations, reactive layouts, and system integration.
- **Variable-size modules** — Modules can span multiple grid cells (1×1, 2×1, 2×2, etc.). Drag edges/corners to resize interactively.
- **Shader-based vial fill** — Each module uses a custom `vial_fill.gdshader` instead of progress bars. Features sum-of-sines water surface with edge-damped meniscus, wave distortion, ripple rings, swirl, HSV colour shifting, top-down lighting, sparkle effects, 3D subsurface scattering, gaussian surface foam, and wave-slope specular highlights.
- **Shader preset system** — Double-click any module to open a popup menu with 7 visual presets (Vivid Vial, Emerald Deep, Lava Flow, Neon Dream, Deep Purple, Rainbow Swirl, Frostbite). Presets control all visual shader parameters.
- **Live system monitoring** — Reads CPU usage from `/proc/stat` and memory usage from `/proc/meminfo` on Linux. Extensible module system for adding new collectors.
- **Smooth animations** — All fill level transitions use tweens with cubic easing.
## Modules
| Module | Data Source | Description |
|--------|-------------|-------------|
| CPU | `/proc/stat` | Real-time CPU usage percentage |
Active development. Core framework, drag-and-drop with resize, CPU/memory collectors, shader-based vial fill with 3D surface effects, and preset system are implemented. More system modules (disk, network) are planned.