V-Panel/scenes/splash.gd

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2.5 KiB
GDScript3
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extends Control
@onready var bg: ColorRect = %Bg
@onready var v_label: Label = %VLabel
@onready var panel_label: Label = %PanelLabel
@onready var transition_overlay: ColorRect = %TransitionOverlay
@onready var vbox: VBoxContainer = %VBox
var _v_start: int
var _v_end: int
var _p_start: int
var _p_end: int
func _ready() -> void:
if not Engine.is_editor_hint():
get_window().mode = Window.MODE_FULLSCREEN
var screen_size: Vector2 = get_viewport_rect().size
# Background color from config
if ConfigManager.has_method("get_color"):
bg.color = ConfigManager.get_color("background_color", Color(0.08, 0.08, 0.12))
# Compute end font sizes as a large fraction of screen height.
_v_end = maxi(1, int(screen_size.y * 0.28))
_p_end = maxi(1, int(screen_size.y * 0.15))
_v_start = 4
_p_start = 4
_set_v_size(_v_start)
_set_p_size(_p_start)
vbox.modulate = Color(1, 1, 1, 0)
transition_overlay.color = Color(0, 0, 0, 1)
await get_tree().process_frame
# Reveal background (fade overlay away)
var reveal := create_tween()
reveal.tween_property(transition_overlay, "color", Color(0, 0, 0, 0), 0.4)
await reveal.finished
# Phase 1: Animate font sizes up + fade in
var grow := create_tween()
grow.set_parallel(true)
grow.tween_method(_set_sizes, 0.0, 1.0, 2.0).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
grow.tween_property(vbox, "modulate", Color(1, 1, 1, 1), 1.8).set_ease(Tween.EASE_OUT)
await grow.finished
# Phase 2: Hold
await get_tree().create_timer(1.0).timeout
# Phase 3: Fade out splash text first
var fade_out := create_tween()
fade_out.tween_property(vbox, "modulate", Color(1, 1, 1, 0), 1.0).set_ease(Tween.EASE_IN)
await fade_out.finished
# Phase 4: Then fade dashboard in
var dashboard := preload("res://scenes/dashboard.tscn").instantiate()
add_child(dashboard)
dashboard.modulate = Color(1, 1, 1, 0)
var fade_in := create_tween()
fade_in.tween_property(dashboard, "modulate", Color(1, 1, 1, 1), 1.0).set_ease(Tween.EASE_OUT)
await fade_in.finished
# Reparent dashboard from splash to root, then free splash.
remove_child(dashboard)
get_tree().root.add_child(dashboard)
queue_free()
func _set_v_size(px: int) -> void:
v_label.set("theme_override_font_sizes/font_size", px)
func _set_p_size(px: int) -> void:
panel_label.set("theme_override_font_sizes/font_size", px)
func _set_sizes(progress: float) -> void:
var v_size: int = maxi(1, int(round(_v_start + progress * (_v_end - _v_start))))
var p_size: int = maxi(1, int(round(_p_start + progress * (_p_end - _p_start))))
_set_v_size(v_size)
_set_p_size(p_size)