V-Panel/scenes/dashboard.gd

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GDScript3
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@tool
extends PanelContainer
@onready var grid: DashboardGrid = %DashboardGrid
var _tile_instances: Array[Control] = []
var _last_refresh: Dictionary = {} # tile_instance -> last tick ms
func _ready() -> void:
_set_background()
if not Engine.is_editor_hint():
_load_tiles_from_plugins()
func _set_background() -> void:
var bg: StyleBoxFlat
if ConfigManager.has_method("get_color"):
bg = StyleBoxFlat.new()
bg.bg_color = ConfigManager.get_color("background_color", Color(0.08, 0.08, 0.12))
else:
bg = StyleBoxFlat.new()
bg.bg_color = Color(0.08, 0.08, 0.12)
add_theme_stylebox_override("panel", bg)
func _load_tiles_from_plugins() -> void:
if not PluginManager.has_method("get_all_tile_defs"):
return
var all_tile_defs: Array[Dictionary] = PluginManager.get_all_tile_defs()
if all_tile_defs.is_empty():
return
# Set grid dimensions from layout before placing tiles
if LayoutManager.has_method("get_grid_size"):
var ls := LayoutManager.get_grid_size()
grid.grid_columns = ls.columns
grid.grid_rows = ls.rows
grid._rebuild_grid()
# Load saved layout (if any)
var layout_data: Dictionary = {}
if LayoutManager.has_method("get_layout"):
layout_data = LayoutManager.get_layout()
# Track which tile_defs we've placed
var placed_ids: Array[String] = []
# First pass: place tiles that have a saved layout position
for tid in layout_data:
var def := _find_tile_def(all_tile_defs, tid)
if def.is_empty():
# Plugin/tile not installed — skip gracefully
continue
var instance := PluginManager.instantiate_tile(tid)
if instance == null:
continue
var pos: Dictionary = layout_data[tid]
grid.place_module(instance, pos.col, pos.row, pos.w, pos.h)
_tile_instances.append(instance)
placed_ids.append(tid)
# Second pass: place any remaining tile_defs at default positions
# Find the next free grid column
var next_col: int = 0
var next_row: int = 0
if not placed_ids.is_empty():
var gs := grid.get_grid_size()
next_col = gs.x
next_row = 0
for def in all_tile_defs:
if def.id in placed_ids:
continue
var instance := PluginManager.instantiate_tile(def.id)
if instance == null:
continue
grid.place_module(instance, next_col, next_row, def.default_w, def.default_h)
_tile_instances.append(instance)
placed_ids.append(def.id)
# Bump default insertion point
next_col += def.default_w
var gs := grid.get_grid_size()
if next_col >= gs.x and gs.x > 0:
next_col = 0
next_row = gs.y
# Connect auto-save signals and tile tracking
grid.module_placed.connect(_on_module_placed)
if grid.has_signal("module_resized"):
grid.module_resized.connect(_save_layout)
# Listen for plugin activation changes
if PluginManager.has_signal("plugin_active_changed"):
PluginManager.plugin_active_changed.connect(_on_plugin_active_changed)
# Listen for plugin setting changes to update cached intervals
if PluginManager.has_signal("plugin_setting_changed"):
PluginManager.plugin_setting_changed.connect(_on_plugin_setting_changed)
# Cache intervals for all placed tiles
for mod in _tile_instances:
if is_instance_valid(mod):
_cache_tile_interval(mod)
# Start per-tile refresh tick
_start_tick_timer()
func _start_tick_timer() -> void:
var timer := Timer.new()
timer.timeout.connect(_tick_refresh)
timer.autostart = true
timer.wait_time = 0.1
add_child(timer)
func _tick_refresh() -> void:
var now := Time.get_ticks_msec()
var data: Dictionary = {}
for mod in _tile_instances:
if not is_instance_valid(mod) or not mod.has_method("refresh"):
continue
var interval: int = mod.get_meta("update_interval_ms", 1000)
var last: int = _last_refresh.get(mod, 0)
if now - last >= interval:
_last_refresh[mod] = now
data["update_interval_ms"] = interval
mod.refresh(data)
func _cache_tile_interval(mod: Control) -> void:
var tid: String = mod.get_meta("tile_id", "")
if tid.is_empty():
return
var parts := tid.split("/")
if parts.size() < 2:
return
var pid: String = parts[0]
var tile_local: String = parts[1]
if PluginManager.has_method("get_plugin_setting"):
var interval: int = PluginManager.get_plugin_setting(pid, tile_local + "_update_interval_ms", 1000)
mod.set_meta("update_interval_ms", interval)
func _on_module_placed(mod: Control, col: int, row: int) -> void:
_save_layout(mod, col, row)
if mod not in _tile_instances:
_tile_instances.append(mod)
_cache_tile_interval(mod)
# Give the new tile a chance to set up before the next refresh
if mod.has_method("refresh"):
mod.refresh({})
func _on_plugin_setting_changed(plugin_id: String, key: String, value: Variant) -> void:
# Update cached interval on affected tiles
var suffix := "_update_interval_ms"
if not key.ends_with(suffix):
return
for mod in _tile_instances:
if not is_instance_valid(mod):
continue
var tid: String = mod.get_meta("tile_id", "")
if tid.begins_with(plugin_id + "/"):
_cache_tile_interval(mod)
func _on_plugin_active_changed(plugin_id: String, active: bool) -> void:
if active:
_activate_plugin_tiles(plugin_id)
else:
_deactivate_plugin_tiles(plugin_id)
func _deactivate_plugin_tiles(plugin_id: String) -> void:
# Save layout first to preserve tile positions
_save_layout()
var to_remove: Array[Control] = []
for mod in _tile_instances:
if not is_instance_valid(mod):
continue
var tid: String = mod.get_meta("tile_id", "")
if tid.begins_with(plugin_id + "/"):
to_remove.append(mod)
for mod in to_remove:
grid.remove_module(mod)
_tile_instances.erase(mod)
_last_refresh.erase(mod)
mod.queue_free()
# Do NOT save layout again — old positions are preserved in the saved layout
func _activate_plugin_tiles(plugin_id: String) -> void:
var tile_ids: PackedStringArray = PluginManager.get_plugin_tile_ids(plugin_id)
if tile_ids.is_empty():
return
var layout_data: Dictionary = {}
if LayoutManager.has_method("get_layout"):
layout_data = LayoutManager.get_layout()
var gs := grid.get_grid_size()
for tid in tile_ids:
var instance := PluginManager.instantiate_tile(tid)
if instance == null:
continue
var pos: Dictionary = layout_data.get(tid, {})
if pos.is_empty():
# No saved position — skip
instance.queue_free()
continue
var col := clampi(pos.get("col", 0), 0, gs.x - 1)
var row := clampi(pos.get("row", 0), 0, gs.y - 1)
var w := clampi(pos.get("w", 1), 1, gs.x - col)
var h := clampi(pos.get("h", 1), 1, gs.y - row)
# Only place if the cell is free
var existing := grid.get_module_at(col, row)
if existing != null:
instance.queue_free()
continue
grid.place_module(instance, col, row, w, h)
_tile_instances.append(instance)
_cache_tile_interval(instance)
func _save_layout(_mod: Control = null, _a: int = 0, _b: int = 0) -> void:
if not LayoutManager.has_method("set_tile_position"):
return
# Walk all modules in the grid and store their positions
var gs := grid.get_grid_size()
for r in range(gs.y):
for c in range(gs.x):
var mod := grid.get_module_at(c, r)
if mod == null:
continue
var tid: String = mod.get_meta("tile_id", "")
if tid.is_empty():
continue
var d := _get_module_grid_data(mod)
LayoutManager.set_tile_position(tid, d.col, d.row, d.w, d.h)
LayoutManager.save_layout()
## Mirror of DashboardGrid._get_module_grid_data for layout saving.
func _get_module_grid_data(module: Control) -> Dictionary:
return {
col = module.get_meta("grid_col", 0),
row = module.get_meta("grid_row", 0),
w = module.get_meta("grid_w", 1),
h = module.get_meta("grid_h", 1),
}
## Find a tile def by scoped tile_id.
func _find_tile_def(defs: Array[Dictionary], tile_id: String) -> Dictionary:
for d in defs:
if d.get("id", "") == tile_id:
return d
return {}